- Hadoop MapReduce ? (3)2010/09/29
- Hadoop ? (0)2009/09/02
- Ubuntu Linux? (0)2009/09/02
글 검색 결과
- 2009/09/02 Hadoop ?
- 2008/04/26 C++ Preprocessor: Always Assert Your Code Is Right (2)
- 2008/04/26 C++ Preprocessor: The Code in the Middle
- 2008/04/26 C++ Programming Tips
- 2008/02/02 Cheat Sheet?
- 2007/07/30 C++ Preprocessor: Always Assert Your Code Is Right
- 2007/07/30 C++ Preprocessor: The Code in the Middle
- 2007/07/30 Multithreading in C++
- 2007/07/30 Function Pointers (1)
- 2007/07/27 DLL Conventions: Issues and Solutions
C++ Preprocessor: Always Assert Your Code Is Right
Are you looking for a way to speed up the debugging process in C++? This article explains how to use asserts to do just that, showing that not all macros are evil.
If a man begins with certainties, he shall end in doubts;
But if he will be content to begin with doubts,
He shall end in certainties.
[Francis Bacon 1561-1626]
Assertive ProgrammingIf there is one thing I have learned over the past few years, it is not to underestimate the power of assert(). It comes with your compiler and can be found either in cassert or assert.h.
The reason I love assert is because it looks after me and helps me find bugs I was sure weren
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C++ Preprocessor: The Code in the Middle
In this article, we examine instructions given to the preprocessor and see how they are used in general. The preprocessor handles your code before the compiler interprets it. If you have been wondering just what the preprocessor is used for, this article explains.
Whence and what art thou, execrable shape?
[John Milton 1608-1674]
The Preprocessor and the Compiler
Before the compiler interprets your code, the preprocessor handles it. Its task is to scan through your code and to look for preprocessor instructions; these can for example be used to replace certain tokens with string or numerical values, or to blank out complete sections of the code before the compiler sees it. You can recognize these instructions from the pound (#) symbol that needs to precede every preprocessor instruction.
We are going to examine these instructions and see how they are used in general. Most probably you have been using at least one of them without giving it much thought:
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C++ Programming Tips
In this article, I give you programming tips that can improve your C++ code. I will cover use of parentheses, long expressions, modifying objects, and more. By the time I'm done, you will hopefully have learned a few ways to make your code faster as well as easier to understand and maintain.
C++ Fundamentals
Use of parentheses
Consider this expression without parentheses:
[code]a * b + c / d
- 泥 (4)2010/09/30
- C++ Preprocessor: Always Assert Your Code Is Right (2)2008/04/26
- C++ Preprocessor: The Code in the Middle (0)2008/04/26
- C++ Programming Tips (0)2008/04/26
- C++ Preprocessor: Always Assert Your Code Is Right (0)2007/07/30
- C++ Preprocessor: The Code in the Middle (0)2007/07/30
- Multithreading in C++ (0)2007/07/30
- A Simple Garbage Collector for C++ (0)2007/07/30
- Function Pointers (1)2007/07/30
- DLL Conventions: Issues and Solutions (0)2007/07/27
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- http://www.webdizen.net/blog/trackback/3206
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Cheat Sheet?
- Quick reference/Cheatsheet for ActionScript 2.0
- ActionScript 3.0 Cheatsheet - flash.display Package
- ActionScript3.0 - Top Level Classes
- ActionScript3.0 - Packages
- Apollo Cheat Sheet (Apollo mx.controls & mx.core Cheatsheet, Apollo flash.display & flash.events Cheatsheet and Apollo flash.filesystem, flash.html & flash.system Cheatsheet)
Ajax
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C++ Preprocessor: Always Assert Your Code Is Right
- 泥 (4)2010/09/30
- C++ Preprocessor: Always Assert Your Code Is Right (2)2008/04/26
- C++ Preprocessor: The Code in the Middle (0)2008/04/26
- C++ Programming Tips (0)2008/04/26
- C++ Preprocessor: Always Assert Your Code Is Right (0)2007/07/30
- C++ Preprocessor: The Code in the Middle (0)2007/07/30
- Multithreading in C++ (0)2007/07/30
- A Simple Garbage Collector for C++ (0)2007/07/30
- Function Pointers (1)2007/07/30
- DLL Conventions: Issues and Solutions (0)2007/07/27
- 이 글의 트랙백 주소
- http://www.webdizen.net/blog/trackback/3110
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C++ Preprocessor: The Code in the Middle
- C++ Preprocessor: Always Assert Your Code Is Right (2)2008/04/26
- C++ Preprocessor: The Code in the Middle (0)2008/04/26
- C++ Programming Tips (0)2008/04/26
- C++ Preprocessor: Always Assert Your Code Is Right (0)2007/07/30
- C++ Preprocessor: The Code in the Middle (0)2007/07/30
- Multithreading in C++ (0)2007/07/30
- A Simple Garbage Collector for C++ (0)2007/07/30
- Function Pointers (1)2007/07/30
- DLL Conventions: Issues and Solutions (0)2007/07/27
- More on Handling Basic Data Types (0)2007/07/27
- 이 글의 트랙백 주소
- http://www.webdizen.net/blog/trackback/3109
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Multithreading in C++
- C++ Preprocessor: The Code in the Middle (0)2008/04/26
- C++ Programming Tips (0)2008/04/26
- C++ Preprocessor: Always Assert Your Code Is Right (0)2007/07/30
- C++ Preprocessor: The Code in the Middle (0)2007/07/30
- Multithreading in C++ (0)2007/07/30
- A Simple Garbage Collector for C++ (0)2007/07/30
- Function Pointers (1)2007/07/30
- DLL Conventions: Issues and Solutions (0)2007/07/27
- More on Handling Basic Data Types (0)2007/07/27
- C++ in theory: Bridging Your Classes with PIMPLs (0)2007/07/27
- 이 글의 트랙백 주소
- http://www.webdizen.net/blog/trackback/3108
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Function Pointers
- C++ Preprocessor: Always Assert Your Code Is Right (0)2007/07/30
- C++ Preprocessor: The Code in the Middle (0)2007/07/30
- Multithreading in C++ (0)2007/07/30
- A Simple Garbage Collector for C++ (0)2007/07/30
- Function Pointers (1)2007/07/30
- DLL Conventions: Issues and Solutions (0)2007/07/27
- More on Handling Basic Data Types (0)2007/07/27
- C++ in theory: Bridging Your Classes with PIMPLs (0)2007/07/27
- C++ In Theory: The Singleton Pattern (0)2007/07/27
- <iostream> vs. <iostream.h> (0)2007/07/03
- 이 글의 트랙백 주소
- http://www.webdizen.net/blog/trackback/3106
DLL Conventions: Issues and Solutions
- C++ Preprocessor: The Code in the Middle (0)2007/07/30
- Multithreading in C++ (0)2007/07/30
- A Simple Garbage Collector for C++ (0)2007/07/30
- Function Pointers (1)2007/07/30
- DLL Conventions: Issues and Solutions (0)2007/07/27
- More on Handling Basic Data Types (0)2007/07/27
- C++ in theory: Bridging Your Classes with PIMPLs (0)2007/07/27
- C++ In Theory: The Singleton Pattern (0)2007/07/27
- <iostream> vs. <iostream.h> (0)2007/07/03
- C ? (0)2007/04/30
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- http://www.webdizen.net/blog/trackback/3104
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